Module CS3201-KP04, CS3201

Usability Engineering (UsabUXEng)


Duration

1 Semester

Turnus of offer

each winter semester

Credit points

4

Course of studies, specific fields and terms:

  • Bachelor Media Informatics 2020, compulsory, media informatics
  • Bachelor Computer Science 2019, optional subject, major subject informatics
  • Bachelor Computer Science 2019, compulsory, Canonical Specialization SSE
  • Bachelor Robotics and Autonomous Systems 2020 , optional subject, computer science
  • Bachelor Computer Science 2016, optional subject, major subject informatics
  • Bachelor Computer Science 2016, compulsory, Canonical Specialization SSE
  • Bachelor Robotics and Autonomous Systems 2016, optional subject, computer science
  • Bachelor IT-Security 2016, optional subject, computer science
  • Bachelor Media Informatics 2014, compulsory, media informatics
  • Bachelor Computer Science 2014, optional subject, central topics of computer science
  • Bachelor Medical Informatics 2011, optional subject, software engineering
  • Bachelor Computer Science 2012, compulsory, specialization field media informatics
  • Bachelor Computer Science 2012, optional subject, central topics of computer science

Classes and lectures:

  • Usability Engineering (lecture, 2 SWS)
  • Usability-Engineering (exercise, 1 SWS)

Workload:

  • 20 hours exam preparation
  • 55 hours private studies
  • 45 hours in-classroom work

Contents of teaching:

  • Introduction and motivation
  • Software- und Usability-Engineering
  • Usability and UX target criteria for interactive systems
  • Cost-benefit analysis
  • Design and conception methods for user experience
  • Organizational and context analysis
  • User analyses
  • Task analyses
  • Modeling and design of interactive systems
  • Evaluation of interactive systems: planning, implementation and evaluation
  • Statistical methods of usability and UX evaluation
  • Interdisciplinary teams and social processes
  • Embedding usability and UX in business processes

Qualification-goals/Competencies:

  • Students can explain and implement the basic human-centered development processes for multimedia interactive systems.
  • You can adapt and apply the basic processes for development projects to suit the problem.
  • They can apply usability and user experience engineering methods in a targeted manner and evaluate, reflect on and communicate their results.
  • They can justify the influence of formal and informal requirements as well as complex social structures and behaviors on human-centered development processes.
  • The exercise trains team skills, structured work, time management and presentation skills.

Grading through:

  • written exam

Responsible for this module:

Literature:

  • Deborah J. Mayhew : The Usability Engineering Lifecycle Morgan Kaufmann Publ., 1999
  • Jeff Sauro, James R. Lewis : Quantifying the User Experience Morgan Kaufmann Publ., 2016
  • Karen Holtzblatt, Hugh Beyer : Contextual Design. Defining Customer-Centered Systems Morgan Kaufmann Publ., 1997

Language:

  • offered only in German

Notes:

Replaces CS3201-KP04 Usability-Engineering.

Prerequisites for attending the module:
- None

Prerequisites for the exam:
- Successful completion of homework assignments as stated at the beginning of the course

Exam(s):
- CS3201-L1 Usability- und UX-Engineering, Klausur, 90min, 100% der Modulnote

Last Updated:

22.08.2024