Module CS3201-KP04, CS3201
Usability Engineering (UsabUXEng)
Duration
1 Semester
Turnus of offer
each winter semester
Credit points
4
Course of studies, specific fields and terms:
- Bachelor Media Informatics 2020, compulsory, media informatics
- Bachelor Computer Science 2019, optional subject, major subject informatics
- Bachelor Computer Science 2019, compulsory, Canonical Specialization SSE
- Bachelor Robotics and Autonomous Systems 2020 , optional subject, computer science
- Bachelor Computer Science 2016, optional subject, major subject informatics
- Bachelor Computer Science 2016, compulsory, Canonical Specialization SSE
- Bachelor Robotics and Autonomous Systems 2016, optional subject, computer science
- Bachelor IT-Security 2016, optional subject, computer science
- Bachelor Media Informatics 2014, compulsory, media informatics
- Bachelor Computer Science 2014, optional subject, central topics of computer science
- Bachelor Medical Informatics 2011, optional subject, software engineering
- Bachelor Computer Science 2012, compulsory, specialization field media informatics
- Bachelor Computer Science 2012, optional subject, central topics of computer science
Classes and lectures:
- Usability Engineering (lecture, 2 SWS)
- Usability-Engineering (exercise, 1 SWS)
Workload:
- 20 hours exam preparation
- 55 hours private studies
- 45 hours in-classroom work
Contents of teaching:
- Introduction and motivation
- Software- und Usability-Engineering
- Usability and UX target criteria for interactive systems
- Cost-benefit analysis
- Design and conception methods for user experience
- Organizational and context analysis
- User analyses
- Task analyses
- Modeling and design of interactive systems
- Evaluation of interactive systems: planning, implementation and evaluation
- Statistical methods of usability and UX evaluation
- Interdisciplinary teams and social processes
- Embedding usability and UX in business processes
Qualification-goals/Competencies:
- Students can explain and implement the basic human-centered development processes for multimedia interactive systems.
- You can adapt and apply the basic processes for development projects to suit the problem.
- They can apply usability and user experience engineering methods in a targeted manner and evaluate, reflect on and communicate their results.
- They can justify the influence of formal and informal requirements as well as complex social structures and behaviors on human-centered development processes.
- The exercise trains team skills, structured work, time management and presentation skills.
Grading through:
- written exam
Responsible for this module:
Literature:
- Deborah J. Mayhew : The Usability Engineering Lifecycle Morgan Kaufmann Publ., 1999
- Jeff Sauro, James R. Lewis : Quantifying the User Experience Morgan Kaufmann Publ., 2016
- Karen Holtzblatt, Hugh Beyer : Contextual Design. Defining Customer-Centered Systems Morgan Kaufmann Publ., 1997
Language:
- offered only in German
Notes:
Replaces CS3201-KP04 Usability-Engineering.Prerequisites for attending the module:
- None
Prerequisites for the exam:
- Successful completion of homework assignments as stated at the beginning of the course
Exam(s):
- CS3201-L1 Usability- und UX-Engineering, Klausur, 90min, 100% der Modulnote
Last Updated:
22.08.2024