Module CS3201-KP04, CS3201
Usability Engineering (UsabUXEng)
Duration
1 Semester
Turnus of offer
each winter semester
Credit points
4
Course of studies, specific fields and terms:
- Bachelor Media Informatics 2020, compulsory, media informatics
- Bachelor Computer Science 2019, optional subject, major subject informatics
- Bachelor Computer Science 2019, compulsory, Canonical Specialization Software Systems Engineering
- Bachelor Robotics and Autonomous Systems 2020 , optional subject, computer science
- Bachelor Computer Science 2016, optional subject, major subject informatics
- Bachelor Computer Science 2016, compulsory, Canonical Specialization Software Systems Engineering
- Bachelor Robotics and Autonomous Systems 2016, optional subject, computer science
- Bachelor IT-Security 2016, optional subject, computer science
- Bachelor Media Informatics 2014, compulsory, media informatics
- Bachelor Computer Science 2014, optional subject, central topics of computer science
- Bachelor Medical Informatics 2011, optional subject, software engineering
- Bachelor Computer Science 2012, compulsory, specialization field media informatics
- Bachelor Computer Science 2012, optional subject, central topics of computer science
Classes and lectures:
- Usability Engineering (lecture, 2 SWS)
- Usability-Engineering (exercise, 1 SWS)
Workload:
- 45 hours in-classroom work
- 55 hours private studies
- 20 hours exam preparation
Contents of teaching:
- Usability and User Experience (UX) as an Engineering Process
- Usability and UX Target Criteria for Human-Centered Interactive Systems
- Project Planning, Project Management, and Quality Assurance
- Software and Usability Engineering
- Process Models for Usability and UX Engineering: The Usability Engineering Lifecycle and Alternatives
- Organizational and Contextual Analyses, User Analyses, Task Analyses
- Conceptualization and Design of Human-Centered Interactive Systems
- Formative and Summative Assessment Methods: Planning, Implementation, and Analysis
- Installation, Maintenance, and KPIs
- Interdisciplinary Teams and Social Processes
- Integrating Usability and UX into Business Processes
- The Use of Automation and AI in a Human-Centered Development Process
Qualification-goals/Competencies:
- Students are able to explain and implement the fundamental development processes for human-centered interactive systems.
- They can plan and carry out people-centered development projects.
- They can select usability and user experience engineering methods appropriate to the context and justify your choice.
- They can apply, adapt, and reflect on methods of usability and user experience engineering.
- They can evaluate and reflect on the use of automationsuch as AIin the human-centered development process.
- They can review, evaluate, and communicate both manually generated and automatically generated results.
- They can explain how human-centered development processes are influenced by formal and informal requirements, as well as by complex social structures and behaviors.
- The exercise also helps develop teamwork skills, structured work habits, time management, and presentation skills.
Grading through:
- written exam
Responsible for this module:
Literature:
- Deborah J. Mayhew : The Usability Engineering Lifecycle Morgan Kaufmann Publ., 1999
- Jeff Sauro, James R. Lewis : Quantifying the User Experience Morgan Kaufmann Publ., 2016
- Karen Holtzblatt, Hugh Beyer : Contextual Design. Defining Customer-Centered Systems Morgan Kaufmann Publ., 1997
Language:
- offered only in German
Notes:
Additional prerequisitesSoftware-Ergonomie (CS2200-KP04, CS2200) or Mensch-Computer-Interaktion (CS3010-KP04, CS3010)
Replaces CS3201-KP04 Usability-Engineering.
Prerequisites for attending the module:
- None
Prerequisites for the exam:
- Successful completion of homework assignments as stated at the beginning of the course
Exam(s):
- CS3201-L1 Usability- und UX-Engineering, Klausur, 90min, 100% der Modulnote
Last Updated:
09.09.2026