Module CS3205-KP04, CS3205
Computer Graphics (CompGrafik)
Duration
1 Semester
Turnus of offer
each summer semester
Credit points
4
Course of studies, specific fields and terms:
- Bachelor Computer Science 2019, optional subject, major subject informatics
- Bachelor MES 2020, optional subject, computer science / electrical engineering
- Bachelor Media Informatics 2020, compulsory, media informatics
- Bachelor Robotics and Autonomous Systems 2020 , optional subject, computer science
- Bachelor Medical Informatics 2019, optional subject, computer science
- Bachelor Computer Science 2016, optional subject, major subject informatics
- Bachelor Robotics and Autonomous Systems 2016, optional subject, computer science
- Bachelor IT-Security 2016, optional subject, computer science
- Bachelor Medical Informatics 2014, optional subject, computer science
- Bachelor MES 2014, optional subject, computer science / electrical engineering
- Bachelor Media Informatics 2014, compulsory, media informatics
- Bachelor Computer Science 2014, optional subject, central topics of computer science
- Bachelor Medical Informatics 2011, optional subject, computer science
- Master Computer Science 2012, optional subject, advanced curriculum imaging systems
- Bachelor CLS 2010, optional subject, mathematics
- Bachelor Computer Science 2012, optional subject, central topics of computer science
- Master CLS 2010, optional subject, mathematics
- Bachelor Computer Science 2012, compulsory, specialization field media informatics
Classes and lectures:
- Computer Graphics (exercise, 1 SWS)
- Computer Graphics (lecture, 2 SWS)
Workload:
- 45 hours in-classroom work
- 55 hours private studies
- 20 hours exam preparation
Contents of teaching:
- Geometric transformations in 2D and 3D
- Homogeneous coordinates
- Transformations between Cartesian coordinate systems
- Planar and perspective projections
- Polygonal models
- Illumination models and shading methods
- Texture Mapping
- Culling and clipping
- Hidden line and surface removal
- Raster graphics algorithms
- Ray tracing
- Shadows, reflections and transparency
- Basics of graphics programming with OpenGL and GLSL
Qualification-goals/Competencies:
- Students know the basic concepts, algorithms and methods in computer graphics
- They are able to implement and apply principle algorithms
- They are able to explain the learned techniques and to assess their possibilities and limitations
Grading through:
- written exam
Responsible for this module:
Literature:
- Foley et. al : Grundlagen der Computergrafik Addison-Wesley, 1994
Language:
- offered only in German
Notes:
Admission requirements for taking the module:- None (the competences of the modules listed under ''requires'' are needed for this module, but are not a formal prerequisite)
Admission requirements for participation in module examination(s):
- Successful completion of exercise slips and programming projects as specified at the beginning of the semester
Module exam(s):
- CS3205-L1: Computer Graphics, written exam, 90 min, 100 % of module grade
Last Updated:
20.04.2023