Module CS3205-KP04, CS3205

Computer Graphics (CompGrafik)


Duration

1 Semester

Turnus of offer

each summer semester

Credit points

4

Course of studies, specific fields and terms:

  • Bachelor Computer Science 2019, optional subject, major subject informatics
  • Bachelor MES 2020, optional subject, computer science / electrical engineering
  • Bachelor Media Informatics 2020, compulsory, media informatics
  • Bachelor Robotics and Autonomous Systems 2020 , optional subject, computer science
  • Bachelor Medical Informatics 2019, optional subject, computer science
  • Bachelor Computer Science 2016, optional subject, major subject informatics
  • Bachelor Robotics and Autonomous Systems 2016, optional subject, computer science
  • Bachelor IT-Security 2016, optional subject, computer science
  • Bachelor Medical Informatics 2014, optional subject, computer science
  • Bachelor MES 2014, optional subject, computer science / electrical engineering
  • Bachelor Media Informatics 2014, compulsory, media informatics
  • Bachelor Computer Science 2014, optional subject, central topics of computer science
  • Bachelor Medical Informatics 2011, optional subject, computer science
  • Master Computer Science 2012, optional subject, advanced curriculum imaging systems
  • Bachelor CLS 2010, optional subject, mathematics
  • Bachelor Computer Science 2012, optional subject, central topics of computer science
  • Master CLS 2010, optional subject, mathematics
  • Bachelor Computer Science 2012, compulsory, specialization field media informatics

Classes and lectures:

  • Computer Graphics (exercise, 1 SWS)
  • Computer Graphics (lecture, 2 SWS)

Workload:

  • 45 hours in-classroom work
  • 55 hours private studies
  • 20 hours exam preparation

Contents of teaching:

  • Geometric transformations in 2D and 3D
  • Homogeneous coordinates
  • Transformations between Cartesian coordinate systems
  • Planar and perspective projections
  • Polygonal models
  • Illumination models and shading methods
  • Texture Mapping
  • Culling and clipping
  • Hidden line and surface removal
  • Raster graphics algorithms
  • Ray tracing
  • Shadows, reflections and transparency
  • Basics of graphics programming with OpenGL and GLSL

Qualification-goals/Competencies:

  • Students know the basic concepts, algorithms and methods in computer graphics
  • They are able to implement and apply principle algorithms
  • They are able to explain the learned techniques and to assess their possibilities and limitations

Grading through:

  • written exam

Responsible for this module:

Literature:

  • Foley et. al : Grundlagen der Computergrafik Addison-Wesley, 1994

Language:

  • offered only in German

Notes:

Admission requirements for taking the module:
- None (the competences of the modules listed under ''requires'' are needed for this module, but are not a formal prerequisite)

Admission requirements for participation in module examination(s):
- Successful completion of exercise slips and programming projects as specified at the beginning of the semester

Module exam(s):
- CS3205-L1: Computer Graphics, written exam, 90 min, 100 % of module grade

Last Updated:

20.04.2023